Good morning, day, evening or night. This is quite overdue, but as with any indie dev, I’ve been pretty busy. More than a few projects on the table at the moment, and Robot University has been throwing some challenges at us. I know, we knew that when we started. But it’s one of those projects where you can never identify them before they smack you in the face.
The plan was to get the camera system sorted out in the first week or two, then nail down touch input, tie it into 2D Toolkit UI and I can sit back and wait for content to come my way. Sure, there’s more to it than that. I have a dialog tree to implement. And I haven’t used 2D Toolkit before, so all the UI, and it’s various transitions and functions, will be new to me and take time to figure out and bug test, but essentially the core should be a few weeks work. Well, we’re nearly half way, and I think I just got the camera system sorted out. Touch input is still toying with me. So I’m going to have plenty of late nights in the months to come.
Let’s talk cameras. Continue reading →